The challenge comes from controlling the fight just enough to win. Unlimited Hakumen does FAR more damage and basically has an unlimited amount of magatamas. Basically he is extremely useful if you have the magatama (it’s a meter like regulation system.) to use his attacks. It starts with Alucard who is a hard fight, although hardly an extreme challenge. This is a point where all the fighters were in their unlimited forms. During score attack mode, you will hit the “unlimited” mark. When CS came out people thought Ragna would cause some déjà vu. Thankfully you could endlessly retry by fighting player 2. Messing up once could result in him getting back 50% of his life! Plus you’re basically dead at this point, so it wasn’t fun. If you never fought him, well he could regenerate his life by attacking you and he was a combo fiend. This was due to unlimited Ragna in score attack mode. Many people say BlazBlue CT was easy for a fighting game, but the hardest without trials. This is something like 5% margin of error, no deaths, while playing extremely fast. Some of the best scores on these stages gave you a margin of error of roughly 5,000 points. To actually pull off this task you’re required to rush the stage, take minimal to no damage and collect most collectables. Now it makes total sense that to get “Dhampir” rank you had to beat the stage without dying, but its far more. On your first attempt, it is extremely likely you got a failure rating on every stage. Why someone thought of rebooting Bloodrayne will never make sense to me, but thankfully Betrayal was a pretty cool game. Another thing to keep in mind is that a few Xbox users said they didn’t hit 800,000 even after beating the game. Thankfully, you could exploit the save state, but you could be looking at 300 – 500 reloads before finishing the game. This should require you to do the elevator sequence, which is in a word hell. Finally this amount happens on or around the last stage. It is simply impossible to do it with another person. Next to hit the required 800,000 you had to play alone. You could gain more, but the margin of error is already extremely low. If you played Altered Beast getting the high scores would happen even if you died 1,000 times, so why would Streets of Rage 2 be different? Trust me, it’s a complete 180 from other Sega classic trophies.įor starters, you had to play on “Hardcore” which lowered your life count to 1. Each singular game varied in difficulty, but none of them were exactly shocking. Who could blame them, the Sega Classic Collection is among the “easiest” platinums out there. When Sega started to release ports of classic games, people thought they would be a slam dunk. This of course led to my five most surprising or “troll” trophies out there. This is one of many games where the appearance was quite deceiving and it got me thinking what other games have surprisingly hard tasks. Several gamers thought Lost Planet 2’s hardest trophy was play 300 chapters, but it turned out those titles were quite insane. Naturally when a trophy list is leaked, many people start to judge the games’ difficulty. I’m sure you’ve heard the expression “Don’t judge a book by its cover”, but many gamers do just this.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |